Game Development Club debuts six new games

Top row left to right: Otto Bots, Things Go Bump in the Night, Tales from the Metahedron. Bottom row left to right: Unfinished Business, Riot Relief, Levels of Mystery.
Top row left to right: Otto Bots, Things Go Bump in the Night, Tales from the Metahedron. Bottom row left to right: Unfinished Business, Riot Relief, Levels of Mystery.

UNL Game Development Club members spent their fall semester building six new games. Students split into teams and created the games virtually in their spare time.

All six of the games are listed below and can be played here, on the Projects page of the game development website.

Otto Bots
Battle a friend for control of an island sinking in the sand in Otto Bots, a local, asymmetric multiplayer strategy game! The team was led by Josh Bellmyer, and the team won first in the semester's development competition. Danny Roland and Daniel Riedel assisted Josh with gameplay programming. Say Wah, Paul Hennerich, and Harry Strong did the modeling, texturing, and animation. Caleb Kirilov composed the music. It was created in Unity and is playable on Windows and Mac!

The project can be downloaded from itch.io for Windows and Mac.

Things Go Bump in the Night
Can you guide Ted through the mines while avoiding its creature? Things Go Bump in the Night is a scary platforming game, whose development was led by Ellenna Divingnzzo. Ethan Schmidt helped with gameplay programming. Liam Seper, Dylan Wonder, and Ellenna created the art. Junior Wills composed the music. It was created in Unity and is playable on Windows!

The project can be downloaded from itch.io for Windows.

Tales from the Metahedron
Welcome to the Metahedron, where space is fractured and attacks don't have to happen on the game board! Tales From the Metahedron is a tactics/strategy game, whose development is being led by Sam Woods. The team completed a demo during the semester, but they plan to fully release the game later. Expect more to come in the near future. Ivy Chobanyan is creating the art. Wally Holbeck and Wesley Hill assist with gameplay programming. Logan Willis composes the music. It was created in Godot and will be playable on Windows!

The project is still in development, although a demo was completed.

Unfinished Business
Unfinished Business is a puzzle-platformer where you play as a ghost who is trying to pass on to the afterlife. The team completed a demo during the semester, but they plan to fully release the game later. Eric Dundas is leading the development of the game. Bobby Spatz and Caleb Rosenboom are assisting with the programming. Sarah Lowderman and Andrejs Sedriks are creating the game's art. It was created in Unity and is playable in browser and on Windows!

The project can be played in browser and downloaded from itch.io for Windows.

Riot Relief
Riot Relief is a riot/protest simulator where you can purchase officers, vehicles, and equipment in order to protect an important objective from aggressive individuals breaking the law. Logan White led the development of the game. Max Bielstein and Thadd Post assisted with gameplay programming. Thadd also created the music for the game. It was created in Unity and is playable on Windows!

The project can be downloaded from itch.io for Windows.

Levels of Mystery
Levels of Mystery is a game where you play as an apartment building's elevator operator who must solve a murder mystery. Ben Laube led the development of the game. Trey Hestermann and Jacob Clouse assisted with gameplay programming. Alijah Mallula, Avery West and Carson Haberyan did the writing. Alijah created the music, and Jaevyn Hoyt created the art. It was created in Unity and is playable on Windows!

The project can be downloaded from itch.io for Windows.

More details at: https://unl-game-dev-club.github.io/projects.html