
CSCE 492: Spatial Interaction and Simulation
Tuesdays and Thursdays
11 AM-12:15 PM
110 Avery Hall
Instructor: You-Jin Kim
CSCE 492: Spatial Interaction and Simulation moves beyond theory into application-based solutions to consider how we inhabit digital space. Students will develop HoloLens, Quest, and Magic Leap—leading HMDs—to engineer physics-based simulations within the Unity environment using C#. The goal is to create experiences that connect smoothly and dynamically from one action to the next.
Students will evaluate various mechanics rooted in natural extensions of the human body and investigate how these features can improve and extend a user’s ability to maneuver through a digital environment. The curriculum focuses on how well these interactions are implemented and whether they achieve the core goals of spatial interaction.
Students with experience in game development, AI-agent interaction, robotic interaction, and AR applications should take this course to gain a comprehensive analysis of the future of spatial computing. By the end of the course, students will have developed, tested, and prototyped their own AR applications, highlighting human-interaction design.